Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /

Data is needed for a government to function, and civil servants generate data that can be opened. However, this data is not always publicly available. Governments open their data to meet societal needs to increase transparency, accountability, stimulate participation and innovation. The opening of g...

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Main Author: Kleiman, Fernando
Format: Livro Geral
Language:Português
Published: 2021
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Online Access:https://acervo.enap.gov.br/cgi-bin/koha/opac-detail.pl?biblionumber=524013
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recordtype KOHA
first_indexed 2024-03-19T10:03:32Z
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spelling KOHA-OAI-ENAP:5240132023-01-24T15:03:59Z nam a22 7a 4500 524013 524126 BR-BrENAP 20220817163054.0 220817b xxu||||| |||| 00| 0 por d 9789036106627 BR-BrENAP Pt_BR eng 331.795 K63w Kleiman, Fernando 67645 Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision / por Fernando Kleiman. -- Estados Unidos : TU Delft Information and Communication Technology, 2021. xi, 244 p. : il. 1 CHAPTER 1 – INTRODUCTION 1.1 Open government data and civil servant attitudes towards data opening 1.2 Serious games for attitude change 1.3 Research objective 1.4 Design Science Research methodology 1.5 Thesis Outline 2 CHAPTER 2 – RESEARCH APPROACH: DESIGN SCIENCE AND QUASI-EXPERIMENT 2.1 Design science research 2.2 Research questions 2.3 Research instruments and methods 2.3.1 Systematic literature review and requirements elicitation 2.3.2 Iterative design cycles and pilot-testing 2.3.3 Quasi-experiment and evaluation 2.4 Scientific contributions 2.5 Summarizing 3 CHAPTER 3 – LITERATURE REVIEW: OPEN DATA AND GAMES 3.1 Introduction 3.2 Background: behavioral barriers preventing civil servants from opening data 3.3 Systematic literature review on the factors influencing civil servants’ OGD support 3.4 Systematic literature reviews on serious games for civil servants, open data, and attitude change 3.5 Synthesis 4 CHAPTER 4 – DESIGNING AND EVALUATING GAME PROTOTYPES 4.1 Game objectives and initial requirements 4.2 Teaching and learning from practice: Game design prototypes 4.3 Inputs from prototypes to the final game 4.4 WINNING DATA: final game version 4.5 Conclusion 5 CHAPTER 5 - SURVEY DESIGN AND DATA COLLECTION 5.1 Introduction 5.2 Survey design 5.3 Operationalizing the factors into a questionnaire 5.4 Repeated-measure questionnaire items 5.5 Conclusion 6 CHAPTER 6 – TESTING CIVIL SERVANTS’ ATTITUDE CHANGE TOWARDS OPEN DATA RESULTING FROM THE GAME 6.1 Introduction 6.2 Data collection 6.3 Hypothesis formulation 6.4 Hypothesis testing 6.5 Behavioral intention (Hypothesis 1: Behavioral intention increases after playing the game) 6.6 Discussion 6.7 Conclusion 7 CHAPTER 7 – EPILOGUE 7.1 Introduction 7.2 Revisiting the research questions 7.3 Research contributions 7.4 Research limitations 7.5 Future interdisciplinary research 7.6 The end Data is needed for a government to function, and civil servants generate data that can be opened. However, this data is not always publicly available. Governments open their data to meet societal needs to increase transparency, accountability, stimulate participation and innovation. The opening of governmental data can be seen as a source of uncertainty for public servants, or it can even be legally prohibited, depending on how the regulation is interpreted. For instance, open data might be experienced as a burden or not easy to practice, whereas the opening might create societal relevance. This research focuses on overcoming behavioral barriers for civil servants to manage data release at the individual level by using a serious game. Open data relates to any data produced by any device or person, which is publicly shared for free or at a minimal cost, and that can be accessed by anyone. These behavioral barriers for civil servants influence governments’ decisions to make data available to the public. Behavioral barriers are the impediments for governments to release open data which originates from human behaviors. The literature suggests that behaviors are difficult to measure, and therefore, we focus on attitudes, which are measurable through declared perception. Attitude refers to a set of beliefs and feelings which is a common predictor of behavior. In this research, we use governmental civil servants’ behavioral intention to support open data to measure attitudes and the change in behavior intentions of civil servants as a proxy to analyze attitude change. Dados Abertos 54705 Governo Aberto 54704 Funcionalismo Público 12569 https://repository.tudelft.nl/islandora/object/uuid%3A01bc5442-00a4-45ca-ae48-1440ef16f833 Acesso ao PDF 202208 Vítor G
institution ENAP-Escola Nacional de Administração Pública
collection Biblioteca Graciliano Ramos
language Português
topic Dados Abertos
Governo Aberto
Funcionalismo Público
spellingShingle Dados Abertos
Governo Aberto
Funcionalismo Público
Kleiman, Fernando
Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
topic_facet Dados Abertos
Governo Aberto
Funcionalismo Público
description Data is needed for a government to function, and civil servants generate data that can be opened. However, this data is not always publicly available. Governments open their data to meet societal needs to increase transparency, accountability, stimulate participation and innovation. The opening of governmental data can be seen as a source of uncertainty for public servants, or it can even be legally prohibited, depending on how the regulation is interpreted. For instance, open data might be experienced as a burden or not easy to practice, whereas the opening might create societal relevance. This research focuses on overcoming behavioral barriers for civil servants to manage data release at the individual level by using a serious game. Open data relates to any data produced by any device or person, which is publicly shared for free or at a minimal cost, and that can be accessed by anyone. These behavioral barriers for civil servants influence governments’ decisions to make data available to the public. Behavioral barriers are the impediments for governments to release open data which originates from human behaviors. The literature suggests that behaviors are difficult to measure, and therefore, we focus on attitudes, which are measurable through declared perception. Attitude refers to a set of beliefs and feelings which is a common predictor of behavior. In this research, we use governmental civil servants’ behavioral intention to support open data to measure attitudes and the change in behavior intentions of civil servants as a proxy to analyze attitude change. 1 CHAPTER 1 – INTRODUCTION 1.1 Open government data and civil servant attitudes towards data opening 1.2 Serious games for attitude change 1.3 Research objective 1.4 Design Science Research methodology 1.5 Thesis Outline 2 CHAPTER 2 – RESEARCH APPROACH: DESIGN SCIENCE AND QUASI-EXPERIMENT 2.1 Design science research 2.2 Research questions 2.3 Research instruments and methods 2.3.1 Systematic literature review and requirements elicitation 2.3.2 Iterative design cycles and pilot-testing 2.3.3 Quasi-experiment and evaluation 2.4 Scientific contributions 2.5 Summarizing 3 CHAPTER 3 – LITERATURE REVIEW: OPEN DATA AND GAMES 3.1 Introduction 3.2 Background: behavioral barriers preventing civil servants from opening data 3.3 Systematic literature review on the factors influencing civil servants’ OGD support 3.4 Systematic literature reviews on serious games for civil servants, open data, and attitude change 3.5 Synthesis 4 CHAPTER 4 – DESIGNING AND EVALUATING GAME PROTOTYPES 4.1 Game objectives and initial requirements 4.2 Teaching and learning from practice: Game design prototypes 4.3 Inputs from prototypes to the final game 4.4 WINNING DATA: final game version 4.5 Conclusion 5 CHAPTER 5 - SURVEY DESIGN AND DATA COLLECTION 5.1 Introduction 5.2 Survey design 5.3 Operationalizing the factors into a questionnaire 5.4 Repeated-measure questionnaire items 5.5 Conclusion 6 CHAPTER 6 – TESTING CIVIL SERVANTS’ ATTITUDE CHANGE TOWARDS OPEN DATA RESULTING FROM THE GAME 6.1 Introduction 6.2 Data collection 6.3 Hypothesis formulation 6.4 Hypothesis testing 6.5 Behavioral intention (Hypothesis 1: Behavioral intention increases after playing the game) 6.6 Discussion 6.7 Conclusion 7 CHAPTER 7 – EPILOGUE 7.1 Introduction 7.2 Revisiting the research questions 7.3 Research contributions 7.4 Research limitations 7.5 Future interdisciplinary research 7.6 The end
format Livro Geral
author Kleiman, Fernando
author_facet Kleiman, Fernando
author_sort Kleiman, Fernando
title Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
title_short Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
title_full Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
title_fullStr Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
title_full_unstemmed Winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
title_sort winning data : designing and testing a game to change civil servants attitudes towards open governmental data provision /
publishDate 2021
url https://acervo.enap.gov.br/cgi-bin/koha/opac-detail.pl?biblionumber=524013
isbn 9789036106627
_version_ 1793948503761747968
score 10.920854